Talk about anything and everything Squad-related here -- what you've been playing, what you're looking forward to, and how big your Pile of Shame has grown after that last Steam sale...
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Alex Connolly

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Re: Hope Springs Eternal - Crowdfund / Early Access Thread

by Alex Connolly » Mon Jul 21, 2014 1:28 pm

Can't argue with Pete on the ETS2 love. What a curious beast, made all the more addictive via a racing wheel. And watching someone plug in an Oculus Rift and drink-drive their cargo to Krakow? Bizarrely appealing.

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Bowls, your recent acquisition of Starpoint Gemini 2 had me jumping back to see where things were at this point. My oath, she's a gorgeous little thing for an Indie production. And seemingly sorts out a lot of the interface issues people had when starting out in X3 etc.

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Re: Hope Springs Eternal - Crowdfund / Early Access Thread

by Bowley » Mon Jul 21, 2014 7:16 pm

Alex Connolly wrote:Bowls, your recent acquisition of Starpoint Gemini 2 had me jumping back to see where things were at this point. My oath, she's a gorgeous little thing for an Indie production. And seemingly sorts out a lot of the interface issues people had when starting out in X3 etc.


How is the trading game compared to X3? I have yet to really dive in. I'm hoping it's comprehensive enough to remake Praxus Mining Inc, but I read somewhere it's simplistic. Nothing is cooler and crazier than outfitting haulers with defensive weaponry and commercial software packages.
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Re: Hope Springs Eternal - Crowdfund / Early Access Thread

by Alex Connolly » Mon Jul 21, 2014 9:50 pm

Bowley wrote:
Alex Connolly wrote:Bowls, your recent acquisition of Starpoint Gemini 2 had me jumping back to see where things were at this point. My oath, she's a gorgeous little thing for an Indie production. And seemingly sorts out a lot of the interface issues people had when starting out in X3 etc.


How is the trading game compared to X3? I have yet to really dive in. I'm hoping it's comprehensive enough to remake Praxus Mining Inc, but I read somewhere it's simplistic. Nothing is cooler and crazier than outfitting haulers with defensive weaponry and commercial software packages.


Agreed on the glory of X3. This is far more an action game, trading out, uh, X-level trading for things like specialised officers, arming and gearing up boarding marines, as well as electronic warfare between vessels. Dunno if you ever played the online game Darkspace, but it has that feel about it. Lots of cool systems to install and upgrade on your ship.

Still some big things like fleet commanding to come in an update. As of now, more Freelancer than X?
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Re: Hope Springs Eternal - Crowdfund / Early Access Thread

by Alex Connolly » Tue Aug 19, 2014 10:43 pm

Yay!

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Invisible Inc. is now on Early Access. Super-impressive Klei stuff, probably my favourite of their creations. Sumptuous turn-based stealth-espionage stuff, akin to Shadow Watch meets Metal Gear AC!D? Kinda?

Highly recommended, and lots of meat on the bone as of this moment to justify the 15 smacker price tag. Will launch for twenty down the line.

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Re: Hope Springs Eternal - Crowdfund / Early Access Thread

by Bowley » Wed Aug 20, 2014 1:20 am

Looks promising, although I'm finding myself a little turned off to procedural content these days. It's an automatic reaction to the word and what it implies (endless, samey, boring, not hand crafted).

I'll file it under, "Wait and see."
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Re: Hope Springs Eternal - Crowdfund / Early Access Thread

by Alex Connolly » Wed Aug 20, 2014 2:06 am

Bowley wrote:Looks promising, although I'm finding myself a little turned off to procedural content these days. It's an automatic reaction to the word and what it implies (endless, samey, boring, not hand crafted).

I'll file it under, "Wait and see."


It's come a long way, and the modular nature of complexes and facilities makes this one work, on account of density and NPC systems. I'm with you on Proc-Gen, but Klei seem to put more character into their fare than many other developers. I'm a sucker for the thematic elements, too. Good tech and skill charts, from what I've experienced.
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Re: Hope Springs Eternal - Crowdfund / Early Access Thread

by Angry Jedi » Wed Aug 20, 2014 10:09 am

My favourite Early Access game to date remains Assault Android Cactus from Aussie developer Witch Beam.



The reason this is the one Early Access game that has kept me coming back above all others is that it already feels like a game. Sure, there are levels missing, and others that aren't fully "dressed" with textures and art assets yet, but it's fully playable; all the mechanics and functionality are in there and, to all intents and purposes, you can play it as it's intended to be played.

The latest update added a whole new game mode: Infinity Drive. And it's kind of the best.

The regular Campaign mode sees you taking on one level at a time, each of which has a predefined, learnable wave of enemies to defeat. The ultimate aim is to become skilful enough to destroy all of these enemies in one long "chain" as quickly as possible and score yourself an "S+" rank. Of course, if you just want to try and complete the levels, that's a challenge in itself -- particularly when you take on the very difficult bosses -- but I appreciate that there's something in there that's Beige hard if you want it.

Infinity Drive, meanwhile, is another matter altogether. Rather than taking on individual levels, Infinity Drive is akin to an "endless" mode, in which the level gradually shifts, changes and transforms as you play, and the enemies never stop coming. Bosses from the Campaign mode occasionally show up, but you never take a break or "complete" it until you actually run out of battery -- an ever-dwindling resource you must keep replenishing with pickups that appear at regular intervals. This means that you can die as many times as you like, but every time you die you lose all your weapon powerups plus a significant chunk of your score -- up to a maximum of 100,000 per death. This puts you in an interesting situation where if you know you're about to run out of battery and are unable to reach a pickup, attaining a high score becomes almost more about not dying than shooting as many things as possible in your final moments. I've had games where I've gone from over a million points to 700,000 in the last few seconds because I got needlessly reckless, and I know it's my own fault. It's a really interesting dynamic, and something altogether unique to AAC.

The game also features four-player local co-op, which I'm yet to try but which looks like a hell of a lot of fun. All players' progress feeds into a communal score, though at the end of a session, be it an Infinity Drive attempt or a Campaign level, you get to see a full breakdown of who was pulling their weight the most.

It's a really cool game, even now, and I can't wait for the finished version to hit Vita.
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Re: Hope Springs Eternal - Crowdfund / Early Access Thread

by Alex Connolly » Wed Aug 20, 2014 10:51 am

Insta-buy on Vita, absolutely!
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Re: Hope Springs Eternal - Crowdfund / Early Access Thread

by Raven2785 » Fri Sep 05, 2014 2:08 am

I really don't support either, both crowdfunding and early access, for different reasons.

Crowdfunding I don't like on the premise that you are promised one thing and sometimes, due to the harsh, solid concrete wall that game devs tend to smack against when they realize that what they promised is really freaking hard, they either ask for more money to complete it, change features of the game in order to get the thing out with the current budget (Hey guys, I know we kinda promised you an isometric game alla fallout, but we found out that is really hard, so it's gonna be a third-person shooter now) or break the thing into parts (Alla Tim Schafer's Broken Age) etc.

Early Access, I don't do simply cause it feels a little too scummy, sure, Minecraft worked, but it worked cause it took ages to be "finished", how long till the game you are playing is done, or for that mater, what happens when you've had your fill with this game that is unfinished? I guess you could argue that you still got your money's worth, but I would prefer to play the full game for the very first time, I've only made one exception and that is for free-to-play games, they are sucking none of my money, so that worry goes out the window.

despite my misgivings, I will buy games done with either method as long as I can see what the finished product looks like so I can make an informed choice, IE I bought Shadowrun Returns when it came out.

There is one thing I crowdfunded however, but it is not a game, it's a book. A History of the Great Empires of Eve Online which is being written by Andrew Groen at the moment, and I funded it for 2 reasons, one is that I legit want the book, but reason #2. is that his kickstarter for it had no bullshit associated with it, no mentions in the foreword, no "dedicated to:", no choosing the artwork of the book, you just paid $10 for the PDF, $25 for the Soft cover and $50 for the Hardcover version. That was it. And I honestly respect that and wanted to support his balls at not having a Pay-10,000-dollars-for-a-flight-and-dinner-with-the-creator option.
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Re: Hope Springs Eternal - Crowdfund / Early Access Thread

by Angry Jedi » Sat Sep 06, 2014 10:15 am

Raven2785 wrote:There is one thing I crowdfunded however, but it is not a game, it's a book. A History of the Great Empires of Eve Online which is being written by Andrew Groen at the moment, and I funded it for 2 reasons, one is that I legit want the book, but reason #2. is that his kickstarter for it had no bullshit associated with it, no mentions in the foreword, no "dedicated to:", no choosing the artwork of the book, you just paid $10 for the PDF, $25 for the Soft cover and $50 for the Hardcover version. That was it. And I honestly respect that and wanted to support his balls at not having a Pay-10,000-dollars-for-a-flight-and-dinner-with-the-creator option.


Haha. I've often thought the same thing about the ludicrous rewards for many Kickstarters. I know that they're there as a means of enticing people in and getting them to pay up -- potentially more than they otherwise would have done -- but I kind of respect any crowdfunding campaign that just says "look, I'll give you the thing I'm working on and nothing more; it costs this much, but you can give me more if you want."
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