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Beige

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Re: Where would you start someone off on traditional CRPGs?

by Beige » Tue Jun 30, 2015 8:29 pm

Somebody mentioned online that Shenmue is famous as being the first game where you could open a drawer and find stuff inside it, but I feel like Ultima was doing that 10 years earlier.

Isn't Ultima's success really based on that whole idea of just ramming around opening drawers everywhere?
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RedSwirl

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Re: Where would you start someone off on traditional CRPGs?

by RedSwirl » Tue Jun 30, 2015 9:53 pm

Beige wrote:Somebody mentioned online that Shenmue is famous as being the first game where you could open a drawer and find stuff inside it, but I feel like Ultima was doing that 10 years earlier.

Isn't Ultima's success really based on that whole idea of just ramming around opening drawers everywhere?


Like I tried to describe to you before, Shenmue stood out at the time and is beloved today because it's one of the first (or first big) attempts to do the whole immersive sim thing in a console game. You gotta remember: the people saying those things are usually people who have little-to-now knowledge of gaming accomplishments and firsts outside of consoles post-1985.
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Re: Where would you start someone off on traditional CRPGs?

by A.I Impaired » Wed Jul 01, 2015 6:46 pm

Beige wrote:Somebody mentioned online that Shenmue is famous as being the first game where you could open a drawer and find stuff inside it, but I feel like Ultima was doing that 10 years earlier.

Isn't Ultima's success really based on that whole idea of just ramming around opening drawers everywhere?


Ultima VI onward definitely rendered a world full of objects, similar to how in Skyrim some people go around collecting nothing but cheese and filling rooms with cheese... Ultima you could probably do the same thing. Of course doing this in a 3D world and doing this in a 2D world are markedly different.
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